Nice little scene to walk around in. I really like the stylised look and colours, especially the columns and the temple entrance - good shapes and a pleasant detail rhythm. The stone blocks in the foreground are a bit dense and colourful, so they steal some attention from the centre of the shot, but overall the scene feels cohesive.
Technically there are a few things to polish: in some places the skybox is visible through gaps, especially in the floor, which breaks the immersion and is worth sealing up. The floor as a 3D tileset also has some noticeably stepped / misaligned tiles, so the seams between modules are quite visible. Some assets also look completely untextured, almost like chunks of chocolate bars, which gives away the prototype stage of the project. I also noticed some floating rocks above the jungle. It’s a bit of a shame that the final door doesn’t react - it really feels like it should open and lead one step further. I only managed to find two locations, so I’d love to see a few more corners to discover or maybe a small lighting change to give more of a journey feeling. As a jam prototype it’s a solid base, and it really begs for an expanded scene and some of those technical details cleaned up.
← Return to game
Comments
Log in with itch.io to leave a comment.
Nice little scene to walk around in. I really like the stylised look and colours, especially the columns and the temple entrance - good shapes and a pleasant detail rhythm. The stone blocks in the foreground are a bit dense and colourful, so they steal some attention from the centre of the shot, but overall the scene feels cohesive.
Technically there are a few things to polish: in some places the skybox is visible through gaps, especially in the floor, which breaks the immersion and is worth sealing up. The floor as a 3D tileset also has some noticeably stepped / misaligned tiles, so the seams between modules are quite visible. Some assets also look completely untextured, almost like chunks of chocolate bars, which gives away the prototype stage of the project. I also noticed some floating rocks above the jungle. It’s a bit of a shame that the final door doesn’t react - it really feels like it should open and lead one step further. I only managed to find two locations, so I’d love to see a few more corners to discover or maybe a small lighting change to give more of a journey feeling. As a jam prototype it’s a solid base, and it really begs for an expanded scene and some of those technical details cleaned up.