Aztec Ruins Jam Entry
Made for the Buu AI Jam
Bit of a cliché take on the theme, but I learnt a lot doing this.
About my process: I actually used Unity to build the scene.. and exported that into Godot. It was surprisingly painless. I found pulling the glbs into unity to edit the shader color setup was faster than Godot or Blender. And Unity has a quick and easy mesh optimiser plugin.
I figured out a bit late that using really good reference images can produce great results. Ended up using a real time canvas and doodle tool, to lock in the look of the exact object, then finally use that reference image with Buu - to get really consist and expected results.
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