Aztec Ruins Jam Entry
Made for the Buu AI Jam
Bit of a cliché take on the theme, but I learnt a lot doing this.
About my process: I actually used Unity to build the scene.. and exported that into Godot. It was surprisingly painless. I found pulling the glbs into unity to edit the shader color setup was faster than Godot or Blender. And Unity has a quick and easy mesh optimiser plugin.
I figured out a bit late that using really good reference images can produce great results. Ended up using a real time canvas and doodle tool, to lock in the look of the exact object, then finally use that reference image with Buu - to get really consist and expected results.

Comments
Log in with itch.io to leave a comment.
Nice little scene to walk around in. I really like the stylised look and colours, especially the columns and the temple entrance - good shapes and a pleasant detail rhythm. The stone blocks in the foreground are a bit dense and colourful, so they steal some attention from the centre of the shot, but overall the scene feels cohesive.
Technically there are a few things to polish: in some places the skybox is visible through gaps, especially in the floor, which breaks the immersion and is worth sealing up. The floor as a 3D tileset also has some noticeably stepped / misaligned tiles, so the seams between modules are quite visible. Some assets also look completely untextured, almost like chunks of chocolate bars, which gives away the prototype stage of the project. I also noticed some floating rocks above the jungle. It’s a bit of a shame that the final door doesn’t react - it really feels like it should open and lead one step further. I only managed to find two locations, so I’d love to see a few more corners to discover or maybe a small lighting change to give more of a journey feeling. As a jam prototype it’s a solid base, and it really begs for an expanded scene and some of those technical details cleaned up.